Video Game
This game is the most technologically difficult game I've built so far inside of Unreal Engine. With the help of an online course, I was able to turn a new map into a playable (although a little buggy), top-down, fantasy battle game.
Over the course of this lesson, I dove into intermediate usage of Unreal's features and its blueprint visual coding system. This included learning how to use the brush to paint dirt and grass, referencing other blueprints within others, and blending character animation sequences.
The game is a three-wave system that throws a couple kinds of enemies at the player, including a swordsman and a mage. The objective is to roam the playing field and defeat the enemies
Note: Please view on a desktop to play
Arrow Keys/WASD: Move
Mouse: Look
Right Click: Physical attack
Left Click: Magic attack
Space: Jump
Tips: Find the blue orbs to recover health